museumfasad.blogg.se

Dengeki bunko fighting climax english release date
Dengeki bunko fighting climax english release date




dengeki bunko fighting climax english release date dengeki bunko fighting climax english release date
  1. DENGEKI BUNKO FIGHTING CLIMAX ENGLISH RELEASE DATE MOD
  2. DENGEKI BUNKO FIGHTING CLIMAX ENGLISH RELEASE DATE UPDATE
  3. DENGEKI BUNKO FIGHTING CLIMAX ENGLISH RELEASE DATE PC
  4. DENGEKI BUNKO FIGHTING CLIMAX ENGLISH RELEASE DATE FREE

I'm not saying that he doesn't have the right to be upset, Kamone has all the right to be, but one could argue that this isn't just a plain pirating case because we westerns simply can't access this game legally. We shouldn't be able to have access to it until 2016 when they put it on Steam. The game wasn't intended for general release, it was a doujin game distributed in DVDs in Comikets since 2002. Something similar happened to Melty Blood. And the fact that it isn't the first time that this happens to his games adds to the fuel. Damn right he's going to be a little pissed off. We're looking at a pirated, licensed, arcade game, that may very well still be generating revenue, with a fanbase being toxic asses to the man about rollback. Like fuck guys, I get people want rollback, but be realistic here. For all we know, this just tanked the idea of that game ever getting ported, and now business partners, both arcade and licensing, are on his and segas ass over it.

DENGEKI BUNKO FIGHTING CLIMAX ENGLISH RELEASE DATE PC

You're literally playing into the 'out of touch' stereotype of Japanese CEOs, except in this case it's not about rollback, but PC as a pirate platform. (I will also say IDK if this is still in arcades, and if it is then YIKES). The other one that is likely causing this: This is literally an illegal port and it's piracy, and that's the issue here. The idea of rollback being put into a game isn't the cause, hell they were trying for uniclr (but as we know from Max and others: retroactively adding rollback is harder than in a game from the ground up) It should be noted first and foremost before anyone rolls in with the 'not invented here' nonsesne, Kamone has OPENLY said he wants to do GGPO, first half of this year at least twice.

DENGEKI BUNKO FIGHTING CLIMAX ENGLISH RELEASE DATE MOD

It's one thing to mod an existing game on a platform, this is a completely different scenario. Which I think has also been probably why Kamone's a good bit upset. Things are more complicated than just "okay let's have the fanbase come up with rollback for it".īig gray areas all around, but yeah this is weirder than say, people modding characters from it into Under Night, and even porting K' from KOF XIII. But DFCI being in whichever platforms it's on, as well as it being Dengeki Bunko, which probably puts it in a more complicated licensing thing compared to say, Nitroplus Blasterz featuring Homura and Fate/Zero Saber. Like, if this was officially on PC and we got an equivalent of CCCaster instead, maybe Kamone wouldn't feel so bad (because even he endorsed Melty's CCCaster at some point and has already gone on record that they're kind of working on rollback for UNICLR). This only shows the love that this small community have for your games.Įspecially considering the game we're talking about here:Īnd that last part is what really, really makes this whole thing touchy afaik, especially since from what I can gather, it's still out there in the still-operating Japanese arcades (I'm sure I've seen either Mikado or Ko-Hatsu stream DFCI from time to time not too long ago). DFCI is such a forgotten and niche game, that most probably will never see an official re-release. It's because they care, and want more people to be able to access what they love and respect, instead of plain piracy. But it's kinda weird how they seem to have such a hard time understanding when someone is modifying their games with good intentions. I know that the Japanese have different views of what is piracy and "stealing" is. Under Night In-Birth has terrible delay netcode, but Kamone showed some legit interest in revamping the game's netcode after experimenting with rollback games on his Twitch streams, even asking fans to ask Arc System, their publisher, to fund it some time ago. Melty Blood too received a community patch, fixing various bugs and adding rollback, and everyone uses it instead of the messy Steam port. Today, Kamone, from French Bread games, tweets complaining about western criminals messing with his games.

DENGEKI BUNKO FIGHTING CLIMAX ENGLISH RELEASE DATE UPDATE

Then yesterday, out of nowhere, a new Twitter account announced that DFCI will be getting the netplay update soon, and thank god with rollback netcode. This July, fans took the arcade version and ported it to PC themselves, made an English translation and added new features like a training mode and hitbox viewers, but without online functionality. The game was featured on Woolie's channel last year. Spoilers for somethingĭFCI is a rather obscure Sega and Dengeki Bunko crossover fighting game made by French Bread, devs of Melty Blood and the Under Night In-Birth series, only released in Japan for arcades and the PS3. Pat's AMA Pat's 2nd AMA Woolie's AMA Woolie's 2nd AMA Matt's AMA Matt's 2nd AMA Billy's AMA Marc Ecko's Getting Up - Contents Under Pressure.Friday Night Fisticuffs / Saturday Morning Scrublords.

DENGEKI BUNKO FIGHTING CLIMAX ENGLISH RELEASE DATE FREE

CSB 157 Discussion | WWFIO 011 discussion | Free Talk Friday 354






Dengeki bunko fighting climax english release date